- HOW TO CONNECT PS4 CONTROLLER TO MAC VIA BLUETOOTH HOW TO
- HOW TO CONNECT PS4 CONTROLLER TO MAC VIA BLUETOOTH INSTALL
- HOW TO CONNECT PS4 CONTROLLER TO MAC VIA BLUETOOTH ZIP FILE
- HOW TO CONNECT PS4 CONTROLLER TO MAC VIA BLUETOOTH SERIAL
HOW TO CONNECT PS4 CONTROLLER TO MAC VIA BLUETOOTH SERIAL
#include Moving on to the Arduino setup, we will start by opening a serial connection, so we can output the results of our program. This will be the variable that we will be using to interact with the controller. This will make available an extern variable of class PS4Controller called PS4. The code We will start by including the installed library. Basically, we just need to know that address and pass it as a string to an initialization method, as we will see below.Īfter this, we should be ready to connect the controller to the ESP32. In my case, I’ve opted to keep the address of my PS4 because it is really trivial to use a custom MAC address while using the library we have just installed.
Note that there is a “Change Master” option below that you can use to set the MAC address to a different value, such as the one from your ESP32. The download link is available as shown in figure 1.įigure 3 – Sixaxis Pair Tool showing the controller Bluetooth MAC address.
HOW TO CONNECT PS4 CONTROLLER TO MAC VIA BLUETOOTH INSTALL
So, to install the mentioned tool, simply go to its website and download the executable (assuming that you are on Windows). In this tutorial we are going to use this tool but, in the documentation of PS4 controller library there’s also a mention to this open source tool as an alternative. Independently of which one we choose, the easiest way is to use a tool called SixaxisPairTool, which allows to both get the current MAC address stored on the controller and also set a new value. So, before we can connect the ESP32 and the PS4 controller, we need to follow one of the following options : Find out what is the Bluetooth MAC address of the PS4 that is stored on the controller and set the ESP32 address to use that address Change the MAC address stored on the controller to the one from the ESP32. Preparing the controller Before we can start using the controller, we need to consider that when a PS4 controller is paired with a console, it means that the controller has stored the Bluetooth MAC address of the console and this is the only device to which the controller will connect to.
After this, you should be able to include the library in your Arduino sketches.
HOW TO CONNECT PS4 CONTROLLER TO MAC VIA BLUETOOTH ZIP FILE
zip file to the Arduino libraries folder and name the top level folder PS4-esp32. Mine is located in the path below, but it might differ in your machine After this, simply extract the content of the. After that, locate the folder where our Arduino libraries are installed. Basically, we just need to go to its GitHub page and download it by clicking on the “Clone or Download” button. Installing the library Installing the library is very simple. The tests from this tutorial were done using a DFRobot’s ESP32 module integrated in a ESP32 development board. We will cover more advanced functionalities in future tutorials. So, in terms of coding, we will just configure the ESP32 to receive a controller connection. In this introductory tutorial we will focus on all the procedures we need to do before we can connect the controller to the ESP32. If you are looking for a similar tutorial but using a PS3 controller, please go here. The connection will be established using Bluetooth.
HOW TO CONNECT PS4 CONTROLLER TO MAC VIA BLUETOOTH HOW TO
Introduction In this tutorial we will learn how to connect a PS4 controller to the ESP32, using this library and the Arduino core. In this tutorial we will learn how to connect a PS4 controller to the ESP32, using this library and the Arduino core.